Merick [Turntable] from Juan Ortiz on Vimeo.
Friday, July 24, 2009
Wednesday, July 22, 2009
Merick: Z-Brush [UPDATE]
After getting some feed back on the character we have made a few changes to the sculpt. I actually had to start the sculpt over again because of some issues I had with the 2nd version of the sculpt. So yes, I have sculpted the same character 3 times now. Hopefully this latest version is the best so far. No done with it yet, but getting there.
Thursday, July 16, 2009
Character "Merick": Z-Brush Color [UPDATE]
Character "Merick": Z-Brush Color x Sketch
I guess I shall start this post by announcing that we have decided to change the name of our character from "Nero" to "Merick". I main reason being that one of our classmates already had a character named Nero.
The two images above are of our character Merick with some simple colorizing done in Z-Brush. The second image is a sketch off the character that Eric Griffith did to give me a idea of the look he was going for.
Thursday, July 9, 2009
Character "Nero" Z-Brush Sculpt UPDATE
Tuesday, July 7, 2009
Character "Nero" Z-Brush Sculpt
Character "Nero" [UPDATE]
A few more adjustments have been made to the head of the character. I tried to get rid of the alien look he had going, and make him look more like the Orc x Elf hybrid that he is. Also the renders have shadows this time around. The were supposed to have them for the first render but since I was using the "Maya Software" to render instead of "mental ray" they weren't showing up.
Thursday, July 2, 2009
Character "Nero" [UPDATE]
KGA 2 Character Model x Concept Design "Nero"
For my second KGA of the term we have been paired up and will be doing a joint project. Eric Griffith and I will be designing and animating a character. Eric came up with a really cool character named "Nero". I have started modeling the character in Maya 2008. Above is the my first render of the character.
Labels:
Character,
KGA,
Maya,
Model Sheet,
Nero
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