Showing posts with label Nero. Show all posts
Showing posts with label Nero. Show all posts

Thursday, July 16, 2009

Character "Merick": Z-Brush Color x Sketch



I guess I shall start this post by announcing that we have decided to change the name of our character from "Nero" to "Merick". I main reason being that one of our classmates already had a character named Nero.

The two images above are of our character Merick with some simple colorizing done in Z-Brush. The second image is a sketch off the character that Eric Griffith did to give me a idea of the look he was going for.

Thursday, July 9, 2009

Character "Nero" Z-Brush Sculpt UPDATE


I took me a while and a few different methods but i finally got the look i was going for on his outfit. I am currently trying to get the details on the forearms and lower legs done. But here's the detail on his forehead.

Tuesday, July 7, 2009

Character "Nero" Z-Brush Sculpt


I finished the base mesh and unwrapped it using "Roadkill". I have started to sculpt some detail using Z-Brush. The character will have on a very tight outfit so you will be able to see the definition in his muscles.

Character "Nero" [UPDATE]



A few more adjustments have been made to the head of the character. I tried to get rid of the alien look he had going, and make him look more like the Orc x Elf hybrid that he is. Also the renders have shadows this time around. The were supposed to have them for the first render but since I was using the "Maya Software" to render instead of "mental ray" they weren't showing up.

Thursday, July 2, 2009

Character "Nero" [UPDATE]


I continued to tweak a few things here and there on the model and added a simple 3-point lighting set up.

KGA 2 Character Model x Concept Design "Nero"


For my second KGA of the term we have been paired up and will be doing a joint project. Eric Griffith and I will be designing and animating a character. Eric came up with a really cool character named "Nero". I have started modeling the character in Maya 2008. Above is the my first render of the character.