Showing posts with label KGA. Show all posts
Showing posts with label KGA. Show all posts

Thursday, July 16, 2009

Character "Merick": Z-Brush Color x Sketch



I guess I shall start this post by announcing that we have decided to change the name of our character from "Nero" to "Merick". I main reason being that one of our classmates already had a character named Nero.

The two images above are of our character Merick with some simple colorizing done in Z-Brush. The second image is a sketch off the character that Eric Griffith did to give me a idea of the look he was going for.

Tuesday, July 7, 2009

Character "Nero" Z-Brush Sculpt


I finished the base mesh and unwrapped it using "Roadkill". I have started to sculpt some detail using Z-Brush. The character will have on a very tight outfit so you will be able to see the definition in his muscles.

Character "Nero" [UPDATE]



A few more adjustments have been made to the head of the character. I tried to get rid of the alien look he had going, and make him look more like the Orc x Elf hybrid that he is. Also the renders have shadows this time around. The were supposed to have them for the first render but since I was using the "Maya Software" to render instead of "mental ray" they weren't showing up.

Thursday, July 2, 2009

Character "Nero" [UPDATE]


I continued to tweak a few things here and there on the model and added a simple 3-point lighting set up.

KGA 2 Character Model x Concept Design "Nero"


For my second KGA of the term we have been paired up and will be doing a joint project. Eric Griffith and I will be designing and animating a character. Eric came up with a really cool character named "Nero". I have started modeling the character in Maya 2008. Above is the my first render of the character.

Thursday, March 12, 2009

GD 330: Character(s) Wireframe



Just wanted to post up some renders I made of the wireframe for both my characters.

GD 330: KGA 1- Character (Fur Ball)




Here is a early render of my second character. Aside from the eyes not textures have been put on. I also included the model sheet that I used.

Tuesday, March 10, 2009

GD 330- Character [Update]


So it's about to be 4 a.m. and I'm still up working on my project. The character has come along a lot better than i thought it would have. Still a lot of work to do, so that means no sleep for me.

Tuesday, February 24, 2009

GD 330- KGA 2 Character Model Sheet


This is the model sheet for the character I am modeling in 3ds Max. At the moment he does not have a name. So if anyone would like to make any suggestions feel free to do so.