Showing posts with label render. Show all posts
Showing posts with label render. Show all posts

Tuesday, July 7, 2009

Character "Nero" [UPDATE]



A few more adjustments have been made to the head of the character. I tried to get rid of the alien look he had going, and make him look more like the Orc x Elf hybrid that he is. Also the renders have shadows this time around. The were supposed to have them for the first render but since I was using the "Maya Software" to render instead of "mental ray" they weren't showing up.

Thursday, July 2, 2009

Character "Nero" [UPDATE]


I continued to tweak a few things here and there on the model and added a simple 3-point lighting set up.

Friday, June 12, 2009

Female Character (Quick Render)


For my next project I am working on a female character. I'm not sure in which direction I am going to go with this, but this is what i have thus far. (had to censor my reference, didn't want the youngins to be exposed to anything improper)

Thursday, April 23, 2009

Character- Fur Ball (Render)


Here is a render of my character "Fur Ball" will the Hair and Fur modifier from 3ds Max and a 3-point lighting set up. I also added some textures to the model, along with a normal map made in Mudbox '09.

Thursday, March 12, 2009

GD 330: Character(s) Wireframe



Just wanted to post up some renders I made of the wireframe for both my characters.

GD 330: KGA 1- Character (Fur Ball)




Here is a early render of my second character. Aside from the eyes not textures have been put on. I also included the model sheet that I used.

Wednesday, January 28, 2009

GD 330- Quick Render: Gun


Here's a quick render of the gun I am modeling in 3DS Max. There are not textures, so it was rendered in grey.