Showing posts with label GD 330. Show all posts
Showing posts with label GD 330. Show all posts

Monday, March 16, 2009

GD330 Final- Blu & Ray Gun 2400



So these two images above are the two that made my book for my GD330 final. As you can see neither is finished. So the reason for this post is that I plan to continue working on both of these models along with Fur Ball. I want to have these posted for future reference and to see how much I have improved. Any and all comments are welcomed, but if you feel the need to criticize at least be helpful and leave tips for improvement.


-Thanks,
Juan Ortiz

Thursday, March 12, 2009

GD 330- Video Game Cover Art



Here is the cover art for my video game idea. After a long time without a title, I decided to go with "Spacejive". The name comes from a song by a rap artist named "Blu". Since the game takes place in outter space I felt it was a good fit. I also think that the name is a bit catchy and sort of funny...and yes I'm still in school.

GD 330: Character(s) Wireframe



Just wanted to post up some renders I made of the wireframe for both my characters.

Tuesday, March 10, 2009

GD 330- Map [Update]


This is a updated version of the map I posted a while back. I added a "indicator of scale" to the legend and I also cleaned up some of the edges.

GD 330- Character [Update]


So it's about to be 4 a.m. and I'm still up working on my project. The character has come along a lot better than i thought it would have. Still a lot of work to do, so that means no sleep for me.

Tuesday, February 24, 2009

GD 330- KGA 2 Character Model Sheet


This is the model sheet for the character I am modeling in 3ds Max. At the moment he does not have a name. So if anyone would like to make any suggestions feel free to do so.

Thursday, February 19, 2009

GD 330- Character [Work in Progress]


So I haven't posted anything in a while so I thought I should give an update on the character I am modeling in 3ds Max. The image above is of the character's head, obviously it is not done and still being worked on. If anyone is wondering why half of the head is blue and the other half is gray, it's because I have mirrored half of the model.

Sidenote: In the background you can see the sketch I made of the character to use as reference.

Wednesday, January 28, 2009

GD 330- Quick Render: Gun


Here's a quick render of the gun I am modeling in 3DS Max. There are not textures, so it was rendered in grey.

Monday, January 26, 2009

GD 330- Gun Sketch


This is a gun sketch that I made for an upcoming project. For those of you that are into sneakers/kicks/shoes, as I am you will see that this gun was inspired by the Air Jordan 4.

Friday, January 23, 2009

GD 330- Map (PS Edit)


So after scanning my map idea, I used Photoshop to add a few things to make it look closer to what I had in mind. Click image to enlarge.

Thursday, January 22, 2009

GD 330- Map Scan



So here is a scan of a map I am working on. It is very basic and far from finished. Click on the image to enlarge.