Showing posts with label 3ds Max. Show all posts
Showing posts with label 3ds Max. Show all posts

Thursday, March 12, 2009

GD 330: KGA 1- Character (Fur Ball)




Here is a early render of my second character. Aside from the eyes not textures have been put on. I also included the model sheet that I used.

Thursday, February 19, 2009

GD 330- Character [Work in Progress]


So I haven't posted anything in a while so I thought I should give an update on the character I am modeling in 3ds Max. The image above is of the character's head, obviously it is not done and still being worked on. If anyone is wondering why half of the head is blue and the other half is gray, it's because I have mirrored half of the model.

Sidenote: In the background you can see the sketch I made of the character to use as reference.

Wednesday, January 28, 2009

GD 330- Quick Render: Gun


Here's a quick render of the gun I am modeling in 3DS Max. There are not textures, so it was rendered in grey.