Merick [Turntable] from Juan Ortiz on Vimeo.
Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts
Friday, July 24, 2009
Wednesday, July 22, 2009
Merick: Z-Brush [UPDATE]

After getting some feed back on the character we have made a few changes to the sculpt. I actually had to start the sculpt over again because of some issues I had with the 2nd version of the sculpt. So yes, I have sculpted the same character 3 times now. Hopefully this latest version is the best so far. No done with it yet, but getting there.
Thursday, July 16, 2009
Character "Merick": Z-Brush Color [UPDATE]
Character "Merick": Z-Brush Color x Sketch


I guess I shall start this post by announcing that we have decided to change the name of our character from "Nero" to "Merick". I main reason being that one of our classmates already had a character named Nero.
The two images above are of our character Merick with some simple colorizing done in Z-Brush. The second image is a sketch off the character that Eric Griffith did to give me a idea of the look he was going for.
Thursday, July 9, 2009
Character "Nero" Z-Brush Sculpt UPDATE
Tuesday, July 7, 2009
Character "Nero" Z-Brush Sculpt
Character "Nero" [UPDATE]


A few more adjustments have been made to the head of the character. I tried to get rid of the alien look he had going, and make him look more like the Orc x Elf hybrid that he is. Also the renders have shadows this time around. The were supposed to have them for the first render but since I was using the "Maya Software" to render instead of "mental ray" they weren't showing up.
Thursday, July 2, 2009
Character "Nero" [UPDATE]
KGA 2 Character Model x Concept Design "Nero"

For my second KGA of the term we have been paired up and will be doing a joint project. Eric Griffith and I will be designing and animating a character. Eric came up with a really cool character named "Nero". I have started modeling the character in Maya 2008. Above is the my first render of the character.
Labels:
Character,
KGA,
Maya,
Model Sheet,
Nero
Friday, June 19, 2009
Female Character [UPDATE]

Here is the latest render of my female character. I have finished all the modeling for the base mesh. still needs a few tweaks here and there, but she's basically done.
Friday, June 12, 2009
Female Character (Quick Render)

For my next project I am working on a female character. I'm not sure in which direction I am going to go with this, but this is what i have thus far. (had to censor my reference, didn't want the youngins to be exposed to anything improper)
Saturday, May 16, 2009
Goldwatch- First Render


Here is my character "Goldwatch", there's a story behind the name. But to keep it simple...
...he is a former CEO of a major Record company, but after a few bad moves and poor money management he is now homeless and left with nothing but the goldwatch he bought when he first started making money. He refuses to sell it because of it's sentimental value.I've included my first render along with a early drawing of the character. He was modeled in Maya 2008.
Thursday, April 23, 2009
Character- Fur Ball (Render)

Here is a render of my character "Fur Ball" will the Hair and Fur modifier from 3ds Max and a 3-point lighting set up. I also added some textures to the model, along with a normal map made in Mudbox '09.
Thursday, April 16, 2009
Fur Ball [Progress Update]

Just wanted to give a quick update on my character "Fur Ball" . I have recently taken my base mesh I made in 3ds Max into Mudbox. As you can see from the image above I am trying to add some detail to the characters face.
Tuesday, March 17, 2009
New Color Palette?

I think I may have found the color palette for my character. Although his name is "Blu" I think that these colors work well together and are not often seen. As you can tell I once again used a Air Jordan shoe for inspiration, can you blame me...he's the best (Nacho Libre voice).
Labels:
Character,
color palette,
inspiration
Thursday, March 12, 2009
GD 330: KGA 1- Character (Fur Ball)
Tuesday, February 24, 2009
GD 330- KGA 2 Character Model Sheet

This is the model sheet for the character I am modeling in 3ds Max. At the moment he does not have a name. So if anyone would like to make any suggestions feel free to do so.
Labels:
Character,
GD 330,
KGA,
Model Sheet
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