Tuesday, July 7, 2009

Character "Nero" Z-Brush Sculpt


I finished the base mesh and unwrapped it using "Roadkill". I have started to sculpt some detail using Z-Brush. The character will have on a very tight outfit so you will be able to see the definition in his muscles.

Character "Nero" [UPDATE]



A few more adjustments have been made to the head of the character. I tried to get rid of the alien look he had going, and make him look more like the Orc x Elf hybrid that he is. Also the renders have shadows this time around. The were supposed to have them for the first render but since I was using the "Maya Software" to render instead of "mental ray" they weren't showing up.

Thursday, July 2, 2009

Character "Nero" [UPDATE]


I continued to tweak a few things here and there on the model and added a simple 3-point lighting set up.

KGA 2 Character Model x Concept Design "Nero"


For my second KGA of the term we have been paired up and will be doing a joint project. Eric Griffith and I will be designing and animating a character. Eric came up with a really cool character named "Nero". I have started modeling the character in Maya 2008. Above is the my first render of the character.

Friday, June 19, 2009

Female Character [UPDATE]


Here is the latest render of my female character. I have finished all the modeling for the base mesh. still needs a few tweaks here and there, but she's basically done.

Friday, June 12, 2009

Female Character (Quick Render)


For my next project I am working on a female character. I'm not sure in which direction I am going to go with this, but this is what i have thus far. (had to censor my reference, didn't want the youngins to be exposed to anything improper)

Saturday, May 16, 2009

Goldwatch- First Render


Here is my character "Goldwatch", there's a story behind the name. But to keep it simple...
...he is a former CEO of a major Record company, but after a few bad moves and poor money management he is now homeless and left with nothing but the goldwatch he bought when he first started making money. He refuses to sell it because of it's sentimental value.
I've included my first render along with a early drawing of the character. He was modeled in Maya 2008.